This is a private page for pre-release builds and un-official links. Please do not directly link to this! If you must guide someone here, do so by the official release page.|
To report bugs, notify me with a @DarkAkuma on Discord, or a reply to the most recent SFROM Tool release post.
|SFROM Tool - v184.108.40.206||Windows||Download|
|SFROM Tool - v220.127.116.11||Mac||Download|
|SFROM Tool - v18.104.22.168||Linux||Download||
ChangeLog (since v22.214.171.124):
This is a fork of the main branch version 2.21f of hakchi2.
The purpose of this fork is to be a version of hakchi2 that I can in good concious recommend to people, and be confident that they wont have to deal with certain issues.
|Super Mario All-Stars||E-NTSC||VC / PCM|
|Super Mario All-Stars||J-NTSC||VC / PCM|
|Super Mario All-Stars||E-PAL||VC / PCM|
|Dragon Quest I&II||J-NTSC||VC / PCM|
|Dragon Quest III||J-NTSC||VC / PCM||
Super Mario All-Stars & Dragon Quest Patches:
The reason these are not part of my official .cnp set is because no official Preset ID is known yet. They just use 0x0000 which is not a real Preset ID Nintendo ever intended to be used.
The reasons these exist, but lack a Preset ID is because the game was released on the Wii in a Disc, but with standard VC patching. Regardless of Disc or VC, Wii did not use Preset IDs yet.
That said, I do feel that official Preset IDs are/may be reserved thanks to 3DS and Switch list rips/leaks, but the ID's cant be found and verified yet. I can't even make a decent educated guess like I did for most Wii VC games as these don't follow the same Product ID standard.
For those curious, and willing to do a bit of testing, these are my guesses for SMAS and why:
|kachikachi sav2sram v1.0||Windows||Download||sfrom2sfc: sfrom2sfc is a simple console tool I quickly made and only posted on reddit. It's purpose is to extract the game ROM for a .sfrom. But along with that it also extracts .pcm/.var/.sda data if present. This was generally wanted for the purpose of legally getting the ROM's from your SNESCs stock official .sfroms. Keep in mind, most official .sfrom's use PCM audio and this does not reinsert that audio back into the ROM as BRR. So most games will sound awful. I'm working on a PCM<->BRR audio conversion tool, but until that's done you should find and use a python script called snesrestore.py. kachikachi sav2sram: kachikachi sav2sram is another simple tool I quickly whipped up. It's based on the SNES sram conversion code I used in SFROM Tool, but does the same for the NES Classic/kachikachi instead. It converts .sav files from traditional emulators, to .sram to be used on the NES Classic. And of course it can convert the other way as well. Meaning it can do .sram to .sav. I don't know if it will be an issue with some games, but kachikachi .sram's are always 32KB, while a .sav for the same game may be lower with traditional emulators. This tool can't know to shrink a .sram when converting to .sav, so it doesn't try.|